Friday, September 11, 2015

Pikmin 4 Announcement: My Hopes, Thoughts.

Shigeru Miyamoto has confirmed the existence of the newest installment in the Pikmin series, apparently not in some official reveal, just in a casually thrown-in statement during an interview or something.

First off, I'm hoping that this thing has been in development for the NX. Or is a cross-platform title.

I haven't bothered buying a Wii U, but I have bought Wii U games under the assumption that the NX home console will be backwards compatible or offer a B.C device for the Wii U which is probably cheaper than buying a 300$ console for a dozen games that I find worth owning.

In regards to what I'd like to see with Pikmin 4, it's simple.

I have watched some of the third installment. I've owned the first game, and rented the second game from Blockbuster here and there, played it often enough to be familiar with it. I've also taken in the general opinions of those who've played the full game.

In general, I'd like more content than was in three. This is probably my only real issue with the 3rd. It was relatively shorter than one & two and people generally seemed disappointed with the length and the lack of collectibles and areas to explore.

I figure that having to collect the same six fruits repeatedly didn't help, as opposed to having in the ballpark of 200 various treasures to collect in the second game. Perhaps they can have 400 treasures in this game, even if Pikmin 2 having 200 was merely a coincidence. More content could never lessen the product quality for those who enjoy the content. It adds replay ability.

I personally felt the same way discovering and examining each piece of treasure as I did stumbling upon each piece of my damaged ship in the original debut, even if they were mainly modeled after cryptically named trinkets vaguely and often basically resembling house hold objects, the mystifying of these things was enjoyable to take in.

In an ideal world, I think that Pikmin 4 would have a survival mode with a limited amount of time to survive, and then after the survival campaign is completed you'd have a Treasure Hunt mode where the lead Captain of the story would return to pilfer the planet of it's riches and further explore the areas. This is where the game's environments would be expanded upon, and new areas deeper in the heart of the planet would be accessible.

Then, to add to those two single player campaigns, there would be Co-Op modes.

It could retain the multiplayer options of Pikmin three and merely add content on to it. Just make sure that the local multiplayer is equally as good if not better than the online multiplayer, so that it will always be playable.

Regardless of what they choose to do with this installment, I just hope that it has more in common with two than anything.

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